Friday, 6 July 2012
Using the vocabulary game Pic-your-wits in class
Use Pic-your-wits to introduce a topic you are working on in class or as support material for it. It will also work well as a standalone activity that energises your class and changes its dynamics. In addition, it can be used by students as a self-study resource or for homework.
Access the game on Facebook or the LearnEnglish Teens site
For lots of ideas how to use it in and out of class go to the TeachingEnglish website
Online activities from Jon Flyn – Charles Dickens’ London – lesson plan based on the game
Level: Upper Intermediate/ Advanced
Location: Computer Classroom
Skills Focus: Reading
Language Activity: Note-taking
Language focus: Used to/ would/ could have
Game: Charles Dickens’ London
To celebrate the bi-centennial anniversary of the birth of Charles Dickens, Digital Play has found a game for you packed full of lovely written text for your learners to practice reading and learn a little bit about what living around the year 1812 would have been like. I’ve got learners to play this game as a straight reader. That is, they read it for their own pleasure but they may use an online dictionary if they really want to. However, this game also works well with note-taking while playing and then later generating sentences that focus on used to and would. Of course, a presentation and a little practice on this language is best before the game particularly if you ask learners to predict what life was like 200 years ago (when Dickens lived). You also have to be sure you’ve covered the main differences between used to and would. Could have sentences come mainly from the game which tells you what you could have done by a certain stage but didn’t.
Preparation
Print of a copy of the Charles Dickens’ London worksheet. Present and practice the target language.
Pre-play
Hangman Charles Dickens on the board and elicit and information about him. (Do your students know who he is?).
Tell them he lived in London 200 years ago and elicit a few used to and would sentences from students about him. Hand out the worksheet and in pairs learners make a few predictions.
Play
Learners take the worksheet to the computer room and sit in pairs (player and note-taker)
Learners find the game. (Google – Charles Dickens London game).
Stress they need to play the game and take notes. The first person to finish note taking can play and do no writing. If you see a pair playing and not note-taking click on the refresh button at the top – they restart the game. One learner plays the game while the other takes notes. Change every 5 minutes or so. Monitor and elicit sentences verbally from learners who use their notes.
Post Play
Learners compare notes and expand on their own if necessary.
Learners make sentences using their notes and target language.
Learners write a composition about Life in Charles Dickens London.
If you like this lesson plan, check out the Digital Play blog for lots more!
Labels:
games,
intermediate,
young learners
Online activities from Jon Flynn – The Grammar of Doom – an adventure game.
The Grammar of Doom
Okay, here's the story. You are an adventurer trying to find the secret to the mystical Temple of Doomed Grammar. There are ten rooms in the temple, and each one is full of tricks and traps. You need to use your English grammar and vocabulary to get through the rooms. Each room that you complete gives you one word of the password sentence that you need to finish the game. (Remember the password because you will need it for the next room!) You are told exactly what to do before you enter each room. (Okay, I admit this is a reading comprehension - but don't blame me if you keep dying because you have not read it.)
Wednesday, 27 June 2012
Online resources to support student tasks, projects and self-study
There are lots of online resources you can use to support task or project-based work and to encourage student self-study – and you can find out about many of them by thumbing through this blog. So in this post I'm just going to talk about some websites you can use for digital storytelling.
My favourite are:
ZimmerTwins
StoryJumper
StoryBird
ZimmerTwins
This is a website where you can make attractive, short animated films. It's easy to use and intuitive, students pick it up in minutes and works well for age groups from about 7 – 12.
As with all these types of resources, you need to create an account first (which is free with no strings attached). You can either get your students to login with your account details or create a class login.
Ways to use ZimmerTwins in class
It's great for focussing on vocabulary related to actions, settings and emotions.
I usually make a demo movie to show to my class. In it I introduce the 3 characters that appear in every movie: a boy called Edgar, a girl called Eva and a cat called 13.
I show:
You can use this for creating online picture book stories – here's an example from my Silver 3 class. The site is very teacher friendly and you can create a simple fun login for your whole class. I advise you to play with StoryJumper a bit before launching it on a class but it's quite simple to use and comes with a good tutorial. It will appeal to is the same age-group as for ZimmerTwins, about 7 – 12.
My favourite are:
ZimmerTwins
StoryJumper
StoryBird
ZimmerTwins
This is a website where you can make attractive, short animated films. It's easy to use and intuitive, students pick it up in minutes and works well for age groups from about 7 – 12.
As with all these types of resources, you need to create an account first (which is free with no strings attached). You can either get your students to login with your account details or create a class login.
Ways to use ZimmerTwins in class
It's great for focussing on vocabulary related to actions, settings and emotions.
I usually make a demo movie to show to my class. In it I introduce the 3 characters that appear in every movie: a boy called Edgar, a girl called Eva and a cat called 13.
I show:
- the different things they can do: fly, hide, laugh, sing, dance etc
- the different places they can visit: a desert, a jungle, outer space, a Chinese restaurant etc
- the different emotions they experience: angry, sad, scared, surprised etc
As with all these resources, I ask one of the students to help demonstrate how to use them on the IWB for the rest of the class. This enables you to check for any difficulties they may have in using them (that haven't occurred to you) and also is a good way of introducing important lexis: click there, scroll down a bit, not that one, this one etc. Moreover, you'll probably find that students pay much more attention to a classmate than to you!
Another tip: tell your students that they can work at the computers for the first 10 minutes or so in their first language. However, one of them has to note down the phrases that they say most. Then, stop work and ask them to write their phrases – or a translation of them in English – on the board. This gives them a language bank to work with when their back at the computers and is also a practical way to call their attention to the fact that you want them to work in English. You can back this up by having a barometer diagram displayed on the IWB with students' names at the side. As you go round the class monitoring your students, you can increase or decrease the barometer according to whether they are working in English or not and make it clear to them that this will form part of their speaking evaluation.
Another tip: tell your students that they can work at the computers for the first 10 minutes or so in their first language. However, one of them has to note down the phrases that they say most. Then, stop work and ask them to write their phrases – or a translation of them in English – on the board. This gives them a language bank to work with when their back at the computers and is also a practical way to call their attention to the fact that you want them to work in English. You can back this up by having a barometer diagram displayed on the IWB with students' names at the side. As you go round the class monitoring your students, you can increase or decrease the barometer according to whether they are working in English or not and make it clear to them that this will form part of their speaking evaluation.
StoryJumper
You can use this for creating online picture book stories – here's an example from my Silver 3 class. The site is very teacher friendly and you can create a simple fun login for your whole class. I advise you to play with StoryJumper a bit before launching it on a class but it's quite simple to use and comes with a good tutorial. It will appeal to is the same age-group as for ZimmerTwins, about 7 – 12.
Ways to use StoryJumper in class
I've used this for practising writing descriptions but you can really adapt it for any topic or language focus you want. Again you can start in class and let students finish their stories for homework.
StoryBird
This is similar to StoryJumper but suitable for older students – basically of any age. It has a very helpful tour which will give you and your students an overview of what to do and how the site works. Like StoryBird, you can easily login a whole class and it offers a dashboard where you can check students' progress and give them stickers or even marks on their work. It also encourages collaborative work and students can invite each other to work on a story, so it's ideally suited for work outside the classroom.
Labels:
digital storytelling,
films,
project work,
tasks,
young learners,
Zimmertwins
Speaking homework
Procedure:
Speaking homework:
· Set up the task in class, eg. Topic from what they have been doing in class, set of new vocab (minimum 5 words), Speak for between 1 and two mins, depends on level) Maybe preteach some pron from the vocab or other predictable words. Only these words can be used, they have to build around them improvising, no sentence writing. They can practise in class peer work, teacher supervising.
· Go home, go into vocaroo.com with a set of headphones, if necessary, depends on PC, and do it and send to teacher
· Teacher listens, while writing feedback, as below and send back to student.
Comments:
This creates more personal and individualized assessment a one-to-one with the teacher.
It gives a more accurate assessment than in class time and it may take up less of the learner’s time than doing an essay, reading or grammar, but may offer more of a feeling of accomplishment in productivity and a change from the usual homework.
The correcting may be less than having to correct written work, but the teacher need to be a computer with headphones.
Example oral below
Oral presentation
Teacher feedback:
Loic,
That was fine.
You used the new vocabulary successfully, in the right context; setting up my own business", "financial backing" etc.
Vocabulary
You said something that sounded like a Spanish expression:
"getting your idea into reality", which would really be "making your dream come true".
Pronunciation
Be careful with pronunciation;
"custom" the "u" is the same sound as in the words; "country", "love", "up" and culture"
"business" is "bizniz"
Financial backing is the the same as the "a" in cat
Discourse
You made good used of discourse; "once I've finished ..."
You used "so" and "and" and there were hardly any pauses, just the necessary ones for the "chunks" of information.
Good work! B
_____________
from Any Barker – thanks, Andy!
Friday, 22 June 2012
Great tool to help you manage your classes
Want to avoid, classroom management problems? Fancy a tool that you display on the screen with the names of all your students with a fun avatar?
That you can use to reward your students when they participate, are creative and do hard work -
as well as to point out the times when they’re being disruptive?
If so, check out Classdojo
Passive learning on the IWB
Does the maximisation of the IWB have a positive influence
on teaching? Walker-Tileston (2004)
argues that children learn best through their dominant senses, seeing, hearing
and touching. Interactive classrooms can
appeal to all three senses simultaneously through a variety of visual
representations, sounds and the capacity to touch and interact with the
board. Therefore, I carried out a short
experiment to see whether my Jnr3 students retained and remembered vocabulary
and grammar structures better through memory games on the IWB. The experiment was carried out for a period
of 6 weeks on units 11-13 of English in Mind on 12 students. Memory games were used on the IWB for the
vocabulary in units 11 and 13 and for the grammar in unit 12. The resources used were: Pelmanism on the
IWB, Quizzlet.com and the English in Mind DVD.
At the end of each unit, students had to complete a unit check on the
target language covered. The results
obtained demonstrated that in both vocabulary and grammar exercises, students’
average marks were higher when only the coursebook had been used. However, marks were generally higher for
vocabulary exercises (average 75%) than grammar (average 68%). To complete the experiment students were
asked to fill in a questionnaire at the end to reflect on the sample
lessons. The results were quite
contradictory. Their responses revealed
that students unanimously preferred doing exercises on the IWB and preferred
vocabulary exercises in general.
However, 73% felt they had learnt more doing exercises in the coursebook
and 64% felt that they had learnt more from grammar exercises. 91% found exercises more interesting on the
IWB and found exercises more difficult in the coursebook. Ironically, when asked to choose which
exercises they had learnt the most from this year, they all chose exercises
from the coursebook (50% chose Check your progress and 50% chose Read
and listen). With regards to general
feedback, 55% would like more exercises on the IWB or in the computer room,
especially relating to grammar, 36% would like less homework and 9% would like
more exercises relating to vocabulary.
It is clear from the results that students enjoy working
with the IWB, but they also seem to have a preference for what is easier, which
did equate to better acquisition when learning vocabulary in general. Even though the lessons included an element
of interactivity, the fact that I was teaching old things in new ways resulted
in passive learning, thus students only remember a meagre amount of the target
language taught. I believe that the
uniqueness of IWB technology lies in the possibility for an intersection
between technical and pedagogic interactivity.
Transforming teaching and learning with technology is a function of
pairing thoughtful product design with current research in order to support
instructional assessment practices that work.
Unfortunately, I speak the language of technology with a pronounced
accent. To eliminate passive learning
and engage the digital era students when using the IWB it is essential that new
content be taught in new ways.
(posted on behalf of Flor)
(posted on behalf of Flor)
Subscribe to:
Posts (Atom)